Held by
0
portfolios on TandT
Bookmarked by
0
users
Avg position size
—
of holders' portfolios
13F filers
0
institutions
Market cap
$53.9M
128M shares
52-week range
$0.40 – $4.49
1% from low
Exchange
NASDAQ
CS
Borrow rate
81.50%
Hard to borrow
Click rows below (any statement) to add/remove series. Selection stays as you switch tabs.
| 2022 | 2023 | 2024 | 2025 | |
|---|---|---|---|---|
| Revenue | $65.8M | $77.4M | $97.5M | $0 |
| Cost of revenue | $55.2M | $63.6M | $84.2M | $0 |
| Gross profit | $10.6M | $13.8M | $13.3M | $0 |
| Gross margin | 16.1% | 17.9% | 13.7% | — |
| R&D | $0 | $0 | $0 | $0 |
| Operating income | $4.0M | $3.6M | −$2.4M | −$2.1M |
| EBITDA | $6.1M | $4.5M | $971.9K | −$772.0K |
| Net income | $4.6M | $2.0M | −$1.4M | −$1.0M |
| Net margin | 6.9% | 2.6% | -1.4% | — |
| EPS (diluted) | 0.04 | 0.02 | -0.01 | -0.18 |
Annual figures · source: Financial Modeling Prep
GCL Global Holdings Ltd is a provider of games and entertainment content based in Asia. The company unites people through games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to the gaming communities across the globe, with a strategic focus on the rapidly expanding Asian gaming market. Its mission is to bridge cultures and audiences by introducing Asian-developed IP to a multinational audience across consoles, PCs and streaming platforms. The company's reportable segment comprises console game, game publishing, and media advertising service. The company generates key revenue from the Console game, hardware, and accessories segment. Geographically, the company derives revenue from Singapore, Malaysia, Hong Kong, and Others.
www.gcl.asiaNo one on the platform currently holds GCL.
No tracked institution reports a position in GCL as of their last filing.
No one on the platform has traded GCL yet.
| $217M |
| — |
| GDCGD Culture Group Limited | $2.44 | -17.98% | $593015 | — |
| IMMRImmersion Corporation | $6.94 | -1.13% | $230M | — |
Source: Financial Modeling Prep · peers by sector/industry
No recent Form 4 filings on EDGAR — either no insider transactions reported recently or this isn't a SEC-registered issuer.
$GCL published a press release on securing publishing and distribution rights for the upcoming game “A Whisper of Fall: Jinyiwei”.
View on StockTwits ↗$GCL Pursuant to a Subscription Agreement dated August 22, 2025 with Teng Woo Boon (“Teng”), the Managing Director of Ban Leong, an indirect wholly-owned subsidiary of the Company, the Company sold and issued to Teng 625,000 ordinary shares at $4.00 per share, above the then trading price of the ordinary shares, in a private placement.
View on StockTwits ↗$GCL GCL hidden asset story? The market cap looks ridiculously low compared with the potential value of its subsidiaries. 4Divinity alone had an implied valuation of about $250M from ADATA’s investment, while the entire listed company trades far below that level. If management decides to unlock value through a strategic sale, partial divestment, spin-off, or new investment round, the stock could get re-rated very quickly. The question is simple: why is the market valuing the whole group at a fraction of what one key subsidiary may be worth? Watching closely. This could become a sum-of-the-parts revaluation play.
View on StockTwits ↗$GCL “If management decides to unlock value through a partial sale, spin-off or new strategic investment, the current market cap could look completely disconnected from the underlying asset value.”
View on StockTwits ↗$GCL the high nu Bet of outstanding shares is holding it down, otherwise it would have exploded already.
View on StockTwits ↗Recent $TICKER stream from stocktwits.com — refreshed every 5 minutes. Sentiment tags are self-reported by posters. Not investment advice.